Fun, but frustrating. Perhaps a power-up would indeed be a good add-on. Or an ability where you can toss one of those lil' dagos. Cheers.
I wanted to like this game but after my first initial tries in which I was very accurately knifed in the head, I totally lost interest. Perhaps if the AI was tweaked (to be 15% easier) and if there were some clearer directions on the controls and level goals it would garner more interest as a game. Cheers.
Overall, I found the game to be quite captivating. I've seen many puzzle games in the portal lately that involve a shifting atmosphere and unlike some of these other submissions, this one proved to be interesting without being unreasonably difficult. Subtlety appears to be the key; Sometimes it appears to me as if certain programmers are under the impression that the harder the game, the higher the overall quality. Not the case, as proved by this fun little ditty indeed.
As well, the music proved to supplement the game suitably with its mellow tones, matching the vivid colors like an appropriate case of Synesthesia.
I may be just imagining things but I did leave my comp. alone for some time ( a few hours) and I think that I may have somehow jumped forward a few levels. I do hope I don't sound unbearably foolish, but I firmly believe that I got from level 25 to 28 by some kind of bug; You may want to check what happens when you leave the program idle on each level for a lengthy bit.
Other than that discrepancy, the game is great fun. Well done then-
Very nicely done and fun! I'm surprised how brave I felt as Larry the wee brain.
I would definitely recommend that everyone attempt to obtain the blue (ice) aura weapon in level 3. If it be a club, good. Sword, better. Scythe, best. This weapon will greatly aid you in pwning for most of the game that is until you manage obtain the devils trident somewhere around level 12 or so if you have been appropriately extinguishing those wretched squeaky-voiced louts . Always remember to keep moving about and striking with the baby huey bigtrolls and they won't pin you. Do save your NO2 for when you need it, especially when those nasty athletes foot trolls try to mug you a bit towards the end of some levels. Those infamous boneheads are especially vulnerable to the pebbles, so save them and use them exclusively on their adamantium noggins. Other than that, keep your wits about you and try to realize whatever fortitude you may or may not possess. Cheers.
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